Colour Blindness Simulator
Developer Tools · Added
Red for failure and green for success is the most common accessible-design mistake there is, and it looks fine to the person who chose it. Enter two colours and see what happens to the pair under each form of colour vision deficiency.
Result
- Difference as seen normally
- 237
- Contrast ratio
- 1.47:1
- Affected by
- 0
Under 40 is hard to tell apart
Unchanged by every simulation below — which is the point
None of the four
How the pair looks
Normal colour vision
Deuteranopia (green-blind)
About 6% of men, 0.4% of womenBy far the commonest. Reds, greens and browns collapse towards a yellow-beige, and a red-green status indicator stops carrying any information.
Protanopia (red-blind)
About 1% of menSimilar confusions to deuteranopia, with one addition: red also appears much darker, so red text on a dark background can disappear entirely.
Tritanopia (blue-blind)
Under 0.01%, and equal between the sexesBlue and green confuse, as do yellow and violet. Rare enough to be missed in testing, and it is the one that breaks blue-yellow palettes chosen to avoid red-green problems.
Achromatopsia (no colour)
Around 1 in 30,000Very rare, and the strongest test there is: if a design still works here, hue was never carrying meaning alone.
The contrast ratio is identical in every row above, because contrast is computed from luminance and luminance barely changes under these deficiencies. That is exactly why a red-green status indicator can pass every automated contrast check and still tell one man in twelve nothing at all. The fix is never a different shade — it is to carry the meaning in something besides hue: a label, an icon, a shape, or a real difference in lightness. The simulation is a model of complete dichromacy, and most people affected see a reduced version of the difference rather than none of it, which is what the severity slider represents.
How to use the colour blindness simulator
- 1Enter two hex colours, or pick from the common interface pairs.
- 2Compare each simulated row against the original at the top.
- 3Read the separation figure — a low number means the two have merged.
- 4Where a pair collapses, add a second signal: a label, an icon, a shape or a difference in lightness.
Examples
The classic status pair
- Input
- #d62828 red against #4a7c2f green
- Result
- Collapses under protanopia and under complete colour blindness. Under protanopia the two land at #666625 and #757530 — a separation of 24 out of 441.
Deuteranopia keeps them barely apart; achromatopsia renders them one greyscale step from identical.
A pair that survives
- Input
- A dark blue against a light amber
- Result
- Stays distinguishable in every simulation, because the two differ in lightness as well as hue — and lightness is what no form of colour blindness takes away.
About the colour blindness simulator
Colour as the only signal
Around one man in twelve and one woman in two hundred has some form of colour vision deficiency, which on any real audience means a meaningful slice of it. The failure mode is rarely that a page looks ugly — it is that a distinction the design depends on simply stops existing.
A red-bordered invalid field beside a green-bordered valid one, a chart whose series are only told apart by their line colour, a map keyed entirely by hue: all of these carry their whole meaning in the one channel that may not arrive. WCAG's first success criterion under Distinguishable is exactly this, and it asks for a second signal rather than a different palette.
Lightness is the channel that always survives
Every form of colour vision deficiency affects hue discrimination. None of them takes away the ability to tell light from dark. That single fact is the most useful design heuristic available here: if two colours differ substantially in lightness, they will stay apart under every simulation on this page, and in greyscale printing too.
It also explains why the usual advice to 'use a colour-blind-safe palette' is only half the answer. Palettes designed for the purpose work because their colours vary in lightness, not because certain hues are inherently safe — and a palette applied at uniform lightness will fail regardless of which hues went into it.
Frequently asked questions
How accurate is the simulation?
What do the deficiency names mean?
What counts as enough separation?
Does passing here mean my page is accessible?
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