Image Splitter
Image Tools · Added
Cut an image into any grid up to 20 by 20. The tile boundaries are computed as exact fractions and rounded once at each edge, so adjacent tiles always share an edge exactly and the pieces reassemble with no seam and no overlap — which matters, because a grid posted to a profile gets its seams inspected by everyone who scrolls past.
How to use the image splitter
- 1Drop an image onto the box or choose a file. It is decoded and cut up on your device.
- 2Set the rows and columns, or use one of the presets.
- 3Check the preview grid — every tile is shown at the position it came from.
- 4Click any tile to download it on its own, or use the button to download all of them.
Examples
A profile grid
- Input
- A square image, 3 × 3 preset
- Result
- Nine tiles, plus the order to post them in
A profile grid fills from the top left but each new post pushes the others along, so the last one uploaded lands top left.
A panorama for a carousel
- Input
- A wide photograph, 1 row and 3 columns
- Result
- Three frames that swipe together as one continuous image
When the pixels do not divide
- Input
- A 1000 px wide image in 3 columns
- Result
- 334, 333 and 333 — spread one per tile rather than dumped on the last
Rounding a width and then multiplying it loses a column of pixels down the right edge.
About the image splitter
The rounding problem, which is the whole job
Splitting an image sounds like division and is not, because pixels are integers. The naive implementation divides the width by the column count, rounds, and uses that width for every tile — and any image whose width is not a multiple of the column count then comes up short. A 1000 px image in three 333 px columns leaves a one-pixel strip unaccounted for, and a 1000 px image in three 334 px columns overruns the canvas.
The fix is to round the boundaries rather than the sizes. Tile n runs from round(n × W / cols) to round((n+1) × W / cols), which guarantees that each tile starts exactly where the previous one ended, that the first starts at zero and the last ends at W, and that the leftover pixels are distributed one per tile instead of accumulating. It is two lines of difference and it is the difference between tiles that reassemble and tiles that nearly do.
Posting order, and why it is backwards
A social profile grid displays posts newest first, filling from the top left and pushing older posts along. So the tile that ends up in the top left is the one posted last, and a nine-tile grid has to be uploaded starting from the bottom right.
Getting this wrong is expensive, because the only fix is deleting the posts and starting again — and on most platforms deleting loses whatever engagement they had. The tool prints the order explicitly for a 3 × 3 rather than leaving it to be discovered afterwards.
It is also worth checking the platform's own cropping before committing. Several apply a square or a fixed-ratio crop to grid thumbnails, which will trim the edges of every tile; a design that relies on lines meeting exactly across the seams needs a margin to survive that.
Other things a grid split is for
Print tiling is the oldest use: cutting a poster-sized image into pages that a normal printer can handle, to be trimmed and taped. If that is the plan, remember this tool splits with no overlap at all — a print tiling usually wants a few millimetres of bleed on each piece to allow for trimming, which means splitting into fewer, larger tiles and cropping them separately.
Sprite sheets go the other way. A sheet of game frames laid out on a regular grid comes apart cleanly here, which is useful for inspecting or re-packing frames without opening an image editor. And in web work, splitting a very large image into tiles is still how zoomable maps and gigapixel viewers load only the part of the picture on screen.
Frequently asked questions
Do the tiles fit back together exactly?
Why do some tiles differ by a pixel?
Is anything uploaded?
Why does the browser ask about multiple downloads?
What format do the tiles come out in?
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