BPM and Delay Time Calculator
Calculators · Added
A delay set by ear is a delay you have to reset every time the tempo changes. Enter the BPM and get the millisecond value for every note division — straight, dotted and triplet — plus bar length and sensible reverb starting points.
Result
One beat
500.00 ms
120 BPM · 2,000.00 ms per bar of 4 · Moderato — moderately
- Quarter note
- 500.00 ms
- Eighth note
- 250.00 ms
- Dotted eighth
- 375.00 ms
- One bar
- 2,000.00 ms
The beat itself
The usual delay length
The one that plays against eighth notes
Every note value
| Note | Straight | Dotted (×1.5) | Triplet (×2⁄3) | As a rate |
|---|---|---|---|---|
| Whole note1 | 2,000.00 ms | 3,000.00 ms | 1,333.33 ms | 0.500 Hz |
| Half note1/2 | 1,000.00 ms | 1,500.00 ms | 666.67 ms | 1.000 Hz |
| Quarter note (beat)1/4 | 500.00 ms | 750.00 ms | 333.33 ms | 2.000 Hz |
| Eighth note1/8 | 250.00 ms | 375.00 ms | 166.67 ms | 4.000 Hz |
| Sixteenth note1/16 | 125.00 ms | 187.50 ms | 83.33 ms | 8.000 Hz |
| Thirty-second note1/32 | 62.50 ms | 93.75 ms | 41.67 ms | 16.000 Hz |
| Sixty-fourth note1/64 | 31.25 ms | 46.88 ms | 20.83 ms | 32.000 Hz |
Reverb, as a starting point
- Pre-delay — a 64th note
- 31.25 ms
- Decay — one bar
- 2,000.00 ms
- Decay — two bars
- 4,000.00 ms
Everything here comes from one division: 60,000 milliseconds over the tempo gives the length of a beat, and every other figure is that scaled by a note value. A dot adds half the note's own length again; a triplet fits three into the space of two. The dotted eighth is worth knowing by sight — set against straight eighth notes it produces the interlocking pattern that made U2's guitar sound, and it is the reason a delay preset that worked on one track is wrong on the next. The reverb figures are conventions rather than rules, and the ear beats them.
How to use the bpm and delay time calculator
- 1Enter the tempo in beats per minute. Fractional tempos are fine.
- 2Set the beats per bar if you are not in four.
- 3Find the note value you want in the table and take the millisecond figure.
- 4Use the pre-delay and decay suggestions as a starting point for reverb, then adjust by ear.
Examples
The reference tempo
- Input
- 120 BPM in 4/4
- Result
- Beat 500 ms, bar 2,000 ms. Eighth note 250 ms, dotted eighth 375 ms, eighth triplet 166.67 ms, sixteenth 125 ms. Marked Moderato.
Reverb settings at that tempo
- Input
- Same 120 BPM
- Result
- Pre-delay 31.25 ms — a 64th note — with decay suggestions of 2,000 ms for one bar and 4,000 ms for two.
About the bpm and delay time calculator
One division, everything else follows
Every number on this page comes from a single calculation: 60,000 over the tempo. At 120 BPM that is 500 milliseconds per beat, and the entire table is that value multiplied or divided by powers of two, with two variations applied on top.
Knowing the arithmetic matters more than having the table, because it makes the relationships obvious. A delay that sounds right at 120 will be badly wrong at 128, and by a proportion you can work out in your head — the beat is about 6% shorter, so every delay figure needs to come down by the same amount.
Where synced timing is the wrong answer
Timing locked exactly to the grid is right for a rhythmic delay and wrong for several other things. A slapback echo on a vocal works because it is short and unsynchronised — around 80 to 120 milliseconds regardless of tempo — and locking it to a note value makes it disappear into the rhythm instead of thickening the voice.
Doubling effects behave the same way: what makes them convincing is precisely that the copy is not on the grid. And a delay tuned dead on the beat can leave a mix feeling stiff, which is why plenty of engineers set the synced value and then pull it a few milliseconds off. The table gives you the number to start from and to depart from deliberately.
Frequently asked questions
How is the millisecond figure worked out?
What makes the dotted eighth special?
What do dotted and triplet mean?
Why do the reverb figures come with a caveat?
What is the Hz column for?
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